Overview

Designer: Nevyn Holmes

Kickstarter Date: March 29th, 2022

Website: bytes.rip/justicar

Contact: [email protected]

About the designer: Nevyn Holmes is an independent game designer based out of central Texas. They have previously crowdfunded & produced GUN&SLINGER and Kitchen Knightmares.

Follow-up

If you have additional questions, would like to schedule an interview, or discuss playing the game as a preview please feel free to reach out via email to [email protected]

Crowdfunding

Justicar will launch on Kickstarter March 29th, 2022 and aims to raise $9,000 to pay for layout, art, editing, consulting, and physical production by a local print shop.

The crowdfunding link can be found at bytes.rip/justicar

What is Justicar?

Justicar is a role-playing game about romanticized courtroom drama, intrigue, and comedy inspired by the likes of Phoenix Wright and My Cousin Vinny. Players each embody a unique key Role as they collaboratively tell the story of a crime and its mysteries.

As a game without a traditional "game master" role, everyone shares authorship over the story and its twists and turns as they learn the truth of the crime they've crafted together.

Whether you're a fan of dramatic procedurals, twisting conspiracy stories, or comedic underdog journeys it'll give you exactly what you're looking for.

Craft a mystery with your friends; tie facets of a crime together with hints of truth!





What people are saying

“Justicar is a joyful romp through a romanticized criminal justice system. A strong focus on collective dramatic storytelling makes for juicy secrets and reveals all throughout the playtime.”

-Kevin Thien Vu Long Nguyen, Volley Boys! & All Nerds Here


“Justicar is my most anticipated game of 2022 so far I don't mean that lightly. It's a smart combination of rules-light system design and tasty creative prompting which provides an accessibly yet satisfying courtroom drama experience. Expect drama. Expect fun. Expected the absolutely unexpected. Highly recommended! (P.S. Justicar also has some of my absolute favourite setup and GM-less play support mechanics of all time - don't miss out!)”

-BabblegumSam, Capitalites and other emotional gut punches


“A good game emulates its inspirations. A great game disassembles its inspirations into base elements and uses them as rocket fuel to propel the player into heretofore unexplored and richly thematic worlds. This is a great game.”

-Authenticity Trip, Travel Not Advised

Guided Collaboration

In Justicar, players are working to uncover the truth of a mystery you've outlined together. You start by following steps to decide on your story's tone and create a crime web with a few plot holes together. During play, you roleplay in the courtroom and in flashbacks to establish facts and tell lies, to make the story and truth change together.

It's loose, but guided, and collaboration is constantly encouraged.

Player & Character roles

Each of the 4 roles in Justicar take on a unique perspective of the case. While every player has the shared goal of telling an interesting story, the characters have their own motives and ways to affect the truth.

Credits

Game design by Nevyn Holmes

Law consulting by Kevin Merritt

Editing by Will Jobst

Layout by Julie-Anne Muñoz

Character artwork by Sam Fisher

Cover art by Riotbones

Promotional Images

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